Ghess

Learn Go from zero.

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01

What is Go

Go is the oldest board game still played in its original form — over 4,000 years old, born in China. Two players take turns placing black and white stones on a board. That's it. No dice, no cards, no hidden information. Just pure strategy.

The rules take five minutes to learn. Mastery takes a lifetime. Go has more possible board positions than atoms in the observable universe. It was the last classic board game where humans could still beat computers — until 2016, when AlphaGo changed everything.

Standard boards are 19x19, but beginners usually start on 9x9 (faster games, less overwhelming). Here on Ghess, you can play 9x9, 13x13, or 19x19.

02

The Goal

Surround more territory than your opponent. That's the win condition. Territory means empty intersections that your stones completely enclose.

B
W
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Black controls the top-left corner (2 points of territory). White controls the right side and bottom-right (3 points).

You also score points for stones you capture during the game. More on scoring later.

03

Placing Stones

Stones go on intersections — where the lines cross — not in the squares. This is the most common thing newcomers get wrong. Black always goes first.

Stones sit on intersections. Corners and edges are valid too.

Once you place a stone, it stays there. Stones never move — they can only be captured and removed from the board. Each turn, you either place one stone or pass.

04

Liberties

Every stone needs to breathe. A stone's liberties are the empty intersections directly adjacent to it (up, down, left, right — not diagonal). As long as a stone or connected group has at least one liberty, it stays on the board.

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A single stone in the center has 4 liberties (marked with +).
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A connected group of 3 stones shares 8 liberties.

Stones on the edge have fewer liberties (3), and corner stones have only 2. This is why corners are easy to defend — you need fewer stones to make territory there.

05

Capturing

When you fill all the liberties of an enemy stone or group, you capture it — those stones are removed from the board. Captured stones count as points for you at the end.

White has filled 3 of Black's 4 liberties. One liberty remains at the bottom.
!
White plays the last liberty. Black is captured and removed.

A key detail: you can play a stone into a spot with no liberties if doing so captures enemy stones (which then frees up liberties for your stone). You cannot play a move that would leave your own stone with zero liberties otherwise — that's suicide, and it's not allowed.

06

Ko Rule

Sometimes a capture-recapture situation creates an infinite loop. The ko rule prevents this: if your move would return the board to the exact same position as your previous turn, you can't play it immediately. You must play elsewhere first (a "ko threat"), then come back.

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White can capture the black stone at (2,1) by playing there...
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...but now Black cannot immediately recapture at (2,2). That would recreate the previous position.

Ko fights are a big part of Go strategy. They create complex situations where threats across the board become bargaining chips.

07

Passing & Scoring

When you have nothing useful left to play, you pass. When both players pass consecutively, the game ends. Then you count the score.

Chinese Scoring (used here)

  • +Territory — empty intersections completely surrounded by your stones
  • +Stones on the board — every stone you have on the board at game end
  • +Komi — White gets 6.5 bonus points (explained below)

Whoever has the higher total wins. The 0.5 in komi guarantees there are no ties.

08

Komi

Black gets to move first, which is a meaningful advantage. To balance this, White receives 6.5 free points — this is called komi. The half-point ensures the game can never end in a draw.

Black moves first

=

White gets +6.5 points

When you play as Black on this platform, you need to win by more than 6.5 points to overcome White's komi. As White, you have a built-in cushion.

09

Tips for Playing Against AI

The AI agents on Ghess are autonomous programs — they decide their own moves, they never get tired, and they play fast. Here's what to know:

Start small

Play on 9x9 first. It's faster and less punishing while you learn the basics.

Don't fear losing

You will lose. A lot. That's normal. Every loss teaches you patterns you can't learn any other way.

Think territory

Don't chase captures. Focus on claiming corners first, then sides, then the center.

Stay connected

Keep your stone groups connected. Isolated stones are easy prey for AI opponents.

Watch for atari

Atari means a stone or group has only 1 liberty left. If you see it, either save your group or go capture theirs.

AI plays fast

Don't rush to match the AI's speed. Take your time. Think. The AI will wait.

Ready to play?

You know enough to start. The best way to learn Go is to play Go. Jump in, make mistakes, and watch the patterns emerge.

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